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Prompt
A game-design blueprint featuring a post-apocalyptic scenery with a pristine arcology with biomechanical structures, enshrouded by an eerie sparking fog. A young woman with long red hair is sitting in a window overlooking the scene. The setting's dim lighting is underlined by an unsettling feeling.
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AUTOMATIC1111
CFG Scale1
Sampler
DPM++ 2M
Seed1366799
Steps30
Negative Prompt
unknown
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