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    An urban free-runner, a young, athletic man in modern streetwear, captured mid-leap between the rooftops of towering skyscrapers, with the sprawling city stretching out below under a bright, clear blue sky. This image must be rendered in a vibrant, stylized realism art style. The foundation of this look is the use of bold, clean, and dynamic outlines on the character and the architectural elements, creating a crisp, graphic novel feel. The lighting is bright and direct, typical of midday, which produces sharp, high-contrast shadows on the buildings and the character's clothing. These shadows, while having defined edges, should incorporate smooth internal gradients, giving a sense of volume and avoiding flatness. The color palette should be bright, clean, and saturated, with the deep blue of the sky, the varied grays and whites of the concrete and glass buildings, and the vibrant colors of the character's attire. Crucial to this style are the sharp, distinct highlights on the glass windows of the skyscrapers, the metal railings, and any reflective surfaces on the free-runner's shoes or accessories. These highlights should be rendered as clean, geometric shapes. Textures, like the rough surface of the concrete rooftops and the fabric of the character's hoodie, must be illustrated and stylized, steering clear of photorealism to maintain the iconic, energetic aesthetic of video game promotional artwork.
    Prompt

    An urban free-runner, a young, athletic man in modern streetwear, captured mid-leap between the rooftops of towering skyscrapers, with the sprawling city stretching out below under a bright, clear blue sky. This image must be rendered in a vibrant, stylized realism art style. The foundation of this look is the use of bold, clean, and dynamic outlines on the character and the architectural elements, creating a crisp, graphic novel feel. The lighting is bright and direct, typical of midday, which produces sharp, high-contrast shadows on the buildings and the character's clothing. These shadows, while having defined edges, should incorporate smooth internal gradients, giving a sense of volume and avoiding flatness. The color palette should be bright, clean, and saturated, with the deep blue of the sky, the varied grays and whites of the concrete and glass buildings, and the vibrant colors of the character's attire. Crucial to this style are the sharp, distinct highlights on the glass windows of the skyscrapers, the metal railings, and any reflective surfaces on the free-runner's shoes or accessories. These highlights should be rendered as clean, geometric shapes. Textures, like the rough surface of the concrete rooftops and the fabric of the character's hoodie, must be illustrated and stylized, steering clear of photorealism to maintain the iconic, energetic aesthetic of video game promotional artwork.

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    SwarmUI
    CFG Scale1
    Sampler
    Euler a
    Seed435657575
    Steps12

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    Created
    10/29/2025
    Source
    CivitAI
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