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    A reclusive lumberjack, a large, bearded man in a plaid flannel shirt, standing proudly with his massive axe resting on his shoulder, in front of a giant sequoia tree he has just felled in a misty, northern forest, the early morning sun breaking through the trees. The artwork must be in a powerful, stylized realism. This art style is characterized by its strong, confident, and slightly rugged outlines that define the lumberjack's powerful build, the sharp axe, and the immense scale of the trees. The lighting should be atmospheric and dramatic, with shafts of golden morning light piercing the mist, creating a strong rim light on the character and casting long, soft-edged but high-contrast shadows. These shaded areas must contain subtle gradients and hints of mist, giving a sense of the cool, damp air. The color palette should be rich and natural, dominated by the deep greens of the forest, the rich, reddish-brown of the sequoia's wood, and the earthy tones of the forest floor, with the bold red and black of his plaid shirt standing out. Highlights on the polished steel head of the axe, the morning dew on the surrounding foliage, and the fresh-cut wood should be rendered as sharp, painterly, and distinct shapes. Textures like the coarse wool of his shirt, the rough bark of the trees, and the splintered wood of the stump are to be stylized and illustrative, avoiding photorealism to achieve the iconic, rugged graphic novel feel of high-end video game art.
    Prompt

    A reclusive lumberjack, a large, bearded man in a plaid flannel shirt, standing proudly with his massive axe resting on his shoulder, in front of a giant sequoia tree he has just felled in a misty, northern forest, the early morning sun breaking through the trees. The artwork must be in a powerful, stylized realism. This art style is characterized by its strong, confident, and slightly rugged outlines that define the lumberjack's powerful build, the sharp axe, and the immense scale of the trees. The lighting should be atmospheric and dramatic, with shafts of golden morning light piercing the mist, creating a strong rim light on the character and casting long, soft-edged but high-contrast shadows. These shaded areas must contain subtle gradients and hints of mist, giving a sense of the cool, damp air. The color palette should be rich and natural, dominated by the deep greens of the forest, the rich, reddish-brown of the sequoia's wood, and the earthy tones of the forest floor, with the bold red and black of his plaid shirt standing out. Highlights on the polished steel head of the axe, the morning dew on the surrounding foliage, and the fresh-cut wood should be rendered as sharp, painterly, and distinct shapes. Textures like the coarse wool of his shirt, the rough bark of the trees, and the splintered wood of the stump are to be stylized and illustrative, avoiding photorealism to achieve the iconic, rugged graphic novel feel of high-end video game art.

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    SwarmUI
    CFG Scale1
    Sampler
    Euler a
    Seed435657685
    Steps12

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    Created
    10/29/2025
    Source
    CivitAI
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