main character | Psychopomp | PonyXl(v1.0)
Showing 16 posts created with this model
Psychopomp, 1girl, solo, light smile, closed mouth, score_6_up, score_7_up, sketch, finger gun, <lora:Psychopomp-25:1>
Psychopomp, 1girl, solo, light smile, closed mouth, score_6_up, score_7_up, sketch, finger gun to head, red theme, <lora:Psychopomp-25:1>
Psychopomp, 1girl, score_7_up, score_6_up, score_5_up, score_4_up <lora:Psychopomp-25:1>, red theme, sketch, closed mouth, bored
score_4_up, score_5_up, score_6_up, score_7_up, score_8_up, score_9_up, Psychopomp, 1girl, smirk solo, spiral eyes, medium breasts, outdoors, sewerage , red theme, leaning back, <lora:Psychopomp-25:1.0>
Psychopomp, 1girl, solo, light smile, closed mouth, score_6_up, score_5_up, score_4_up, spiral pupils, red theme,detailed background, indoors, abstract background, full body, <lora:Psychopomp-25:1>
score_4_up, score_5_up, score_6_up, score_7_up, score_8_up, score_9_up, Psychopomp, 1girl, smirk solo, spiral eyes, medium breasts, outdoors, sewerage , blue eyes, blonde hair, leaning back, hat, <lora:Psychopomp-25:1.25>
score_4_up, score_5_up, score_6_up, score_7_up, score_8_up, score_9_up, Psychopomp, 1girl, smirk solo, spiral eyes, medium breasts, outdoors, sewerage , blue eyes, blonde hair, leaning back, hat, <lora:Psychopomp-25:1.25>
(masterpiece:1.5), (best quality:1.4), (ultra-detailed), (digital art), (glitchcore aesthetic), (neo-cyberpunk), (fragmented composition), (high contrast lighting) ((mysterious humanoid figure)), ((fragmented body with glitch distortions)), ((face partially pixelated or smeared with RGB separation)), ((futuristic outfit with digital veins glowing in blue and magenta)), ((static-like texture across arms and chest)), ((data corruption symbols embedded into skin or clothing)) ((background: collapsing digital cityscape)), ((floating UI fragments, broken HUDs, digital rain)), ((cracked screens hovering in mid-air)), ((glitch effects: color channel splits, VHS lines, visual tearing)), ((holographic debris flying around)), ((strong ambient light from unknown source)) ((pose: standing mid-step as if in a system crash)), ((one hand reaching forward as pixels break off)), ((eyes glowing unnaturally through scanlines)), ((abstract geometry and ghosted duplicates of figure trailing behind)), ((high motion blur on edges, sharp detail on face)) ((main colors: neon cyan, magenta, deep black, occasional green static)), ((noise filter overlay, distorted shadows)), ((digital chaos, surreal yet grounded))
(masterpiece:1.5), (best quality:1.4), (ultra-detailed), (digital art), (glitchcore aesthetic), (neo-cyberpunk), (fragmented composition), (high contrast lighting) ((mysterious humanoid figure)), ((fragmented body with glitch distortions)), ((face partially pixelated or smeared with RGB separation)), ((futuristic outfit with digital veins glowing in blue and magenta)), ((static-like texture across arms and chest)), ((data corruption symbols embedded into skin or clothing)) ((background: collapsing digital cityscape)), ((floating UI fragments, broken HUDs, digital rain)), ((cracked screens hovering in mid-air)), ((glitch effects: color channel splits, VHS lines, visual tearing)), ((holographic debris flying around)), ((strong ambient light from unknown source)) ((pose: standing mid-step as if in a system crash)), ((one hand reaching forward as pixels break off)), ((eyes glowing unnaturally through scanlines)), ((abstract geometry and ghosted duplicates of figure trailing behind)), ((high motion blur on edges, sharp detail on face)) ((main colors: neon cyan, magenta, deep black, occasional green static)), ((noise filter overlay, distorted shadows)), ((digital chaos, surreal yet grounded))